Unfortunately in this case, it did make that much of a difference. The game was valued at $299.99, then a sale was made for $140 and the value dropped to $247. The average range of sale over the last few months being between $200 and $300. Obviously there is a range and $247 falls within that range, but yes, that one sale did impact it by $50. Again, this was just the most recent example.
I totally agree though that all sales regardless of condition DO factor into a game's value. I just don't agree that a sale of a game in poor condition (I'm talking torn labels, missing pages. Not dings, dents, or wear) carries as much weight as a sale in it's preferred condition. As a collector I am certainly interested to see a range for lower quality as well as a preferred quality, but currently there is no distinction. There is a used price, a new price, a sealed price, and a graded price. New means new, sealed means sealed, and a grade is specific to the game's quality, yet they fluctuate in price just like a used game. Used is the only category that accounts for conditions from Mint down to Unacceptable.
To say an individual outlier will not change the price is completely inaccurate if you use all sales of a product to determine its value. A sale like that would be directly related.
Maybe "flag" was the wrong term to use. What I'm saying is that having a separate value for game that fall below a certain quality would be extremely helpful and more precise. Again, anyone reviewing would notice if a manual is missing the cover, or the box had its flaps torn off, or if a game/box label is torn to the point of being unreadable. Checking a "poor quality" box would suffice
Unfortunately in this case, it did make that much of a difference. The game was valued at $299.99, then a sale was made for $140 and the value dropped to $247. The average range of sale over the last few months being between $200 and $300. Obviously there is a range and $247 falls within that range, but yes, that one sale did impact it by $50. Again, this was just the most recent example.
I totally agree though that all sales regardless of condition DO factor into a game's value. I just don't agree that a sale of a game in poor condition (I'm talking torn labels, missing pages. Not dings, dents, or wear) carries as much weight as a sale in it's preferred condition. As a collector I am certainly interested to see a range for lower quality as well as a preferred quality, but currently there is no distinction. There is a used price, a new price, a sealed price, and a graded price. New means new, sealed means sealed, and a grade is specific to the game's quality, yet they fluctuate in price just like a used game. Used is the only category that accounts for conditions from Mint down to Unacceptable.
To say an individual outlier will not change the price is completely inaccurate if you use all sales of a product to determine its value. A sale like that would be directly related.
Maybe "flag" was the wrong term to use. What I'm saying is that having a separate value for game that fall below a certain quality would be extremely helpful and more precise. Again, anyone reviewing would notice if a manual is missing the cover, or the box had its flaps torn off, or if a game/box label is torn to the point of being unreadable. Checking a "poor quality" box would suffice